#pragma once
#include "UltimatePhysXPrecompiled.h"
#include "UltimatePhysicsActorDesc.h"

class _UltimatePhysXExport UltimatePhysXActorDesc :public UltimatePhysicsActorDesc
{

	NxActorDesc actorDesc;

public:


	virtual NxActorDesc * getNxActorDesc();
	virtual void addBoxShape(Ogre::Vector3 position,Ogre::Vector3 orientation,Ogre::Vector3 dimension );

	UltimatePhysXActorDesc(void);
	~UltimatePhysXActorDesc(void);
};

